Thorendor, 1F: Entryway

You approach the door of Thorendor Castle. It is unguarded, just as it has been since you first came here as a student of the Order of the Candlestone. Master Arasemis says Candlestone has no need of guards, that the Order relies only on itself. This castle is his ancestral property, isolated in the quiet, forested foothills of the Vaudreuil Mountains, just east of Bredahade. For you, it’s home now.


You are the first to finish the training in the nearby woods, so you have some time to explore on your own. You approach the great obduradum doors, looking up at the yellowish-brown, almost golden hue of the exterior stonework of the castle. You've often marveled at the unique form of the castle, with its central pyramid atop the keep, and symmetric towers studding the corners. Some students said it resembled a shrunken mountain, but to you it’s like an exotic temple.

You place your spear and crossbow along the wall outside, so the other students know you were the first to make it back to the castle. Then you pull open the heavy, unlocked door


[Click on the eye icons to observe, and the arrow icons to walk to other rooms.]


As you pass through the obduradum doors into the vestibule, you smile as you glance at the hinges where the floor and walls meet, hints at the mechanism under the floor. The large trapdoor you are standing on is the first of many surprises that await any army foolish enough to attack Thorendor. It has happened before, but not for a very long time. You wonder if it could happen again.

You open the second set of doors and into the entryway where a single wall sconce is lit. From here, you can move forward through more large doors or through smaller doors on either side of you.

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